Tier 3 runs
The third stone in the hall at Dormant's Rest. Every monster in a tier 3 run sits at a base level of 60, the Dormant at 72, and a skill door asks for level 70. A run holds 8 fight regions on the way to the Dormant and three to five wings off them.
What you meet
| Creature | Level | HP | Max hit | Fights with |
|---|---|---|---|---|
| 60 | 124 | 15 | Melee | |
| 61 | 127 | 15 | Melee | |
| 61 | 127 | 15 | Spells | |
| 61 | 127 | 15 | Melee | |
| 62 | 130 | 15 | Melee | |
| 62 | 130 | 15 | A bow | |
| 63 | 134 | 16 | Melee | |
| 63 | 134 | 16 | Spells | |
| 64 | 137 | 16 | Melee | |
| 64 | 137 | 16 | Melee | |
| 65 | 140 | 16 | Melee | |
| 65 | 140 | 16 | Melee | |
| 66 | 144 | 16 | Melee |
The Dormants at this tier
One of the six waits at the far end, rolled at the fire. At tier 3 each has two moves.
Dormant Beast level 72, 393 HP, hits up to 21
- The charge, every 14 seconds. It gathers and drives at one of you. Everyone on the line takes the hit and a step back.
- The roar, every 20 seconds. A roar that staggers: nobody within six tiles moves for a few seconds.
Dormant Abbot level 72, 393 HP, hits up to 21
- The wave, every 12 seconds. It raises the water and a wave rolls out five tiles: a magic hit on everyone it reaches, and a step back.
- The drowning grasp, every 18 seconds. It takes one of you by the throat. Three seconds rooted with the water closing over you, and a hit for each.
Dormant Gargoyle level 72, 393 HP, hits up to 21
- The stone, every 22 seconds. For six seconds it is a statue again. Nothing marks it from the front. A blow from behind lands double.
- The wing sweep, every 14 seconds. The whole wing comes round. Everyone within two tiles is hit and thrown two back.
Dormant Heart level 72, 393 HP, hits up to 21
- The pulse, every 12 seconds. One hard beat. Everyone within four tiles takes a hit and is pushed two back.
- The vein lash, every 9 seconds. A vein whips out at one of you, up to four tiles, for half again its hit.
Dormant Magistrate level 72, 393 HP, hits up to 21
- The sentence, every 12 seconds. It passes sentence on one of you: four seconds rooted where you stand.
- The bailiff, every 26 seconds. It calls a bailiff to the bench: a knight, a footman or a squire of the tier, at its side until it falls.
Dormant Sovereign level 72, 393 HP, hits up to 21
- The seal, every 45 seconds. The doors of its room shut for thirty seconds. Nobody leaves and nobody comes in.
- The split, every 14 seconds. The sword comes down along the line from it through one of you, nine tiles long. Everyone on the line takes double its hit.
The doors
The wings of a tier 3 run hang behind a fallen elder log (Woodcutting 70), a rockfall (Mining 70), a rusted portcullis (Smithing 70), a barricade (Kindling 70), a ward (Magic 70). Working one pays the XP of one ordinary action at that level, and so does every step of the wing task behind it: the forge (Mining 70, Smithing 70); the beacon (Woodcutting 70, Kindling 70); the offering (Fishing 70, Cooking 70); the kiln (Mining 70, Kindling 70). Each wing finished is one more
Dormant key (tier 3) for every seat.
The key and the chest
The Dormant's death grants every seat one
Dormant key (tier 3), and one more for every wing the party finished. A key cannot be traded or dropped, and it is spent only at the Dormant's chest at Dormant's Rest, one key for one roll on this table:
| What | Amount | Chance |
|---|---|---|
| Coins | 1,800 to 4,500 | Always |
| 250 to 500 | Always | |
| 250 to 500 | Always | |
| 250 to 500 | Always | |
| 250 to 500 | Always | |
| 30 to 60 | Always | |
| A prize from the list below | One | 14% |
The prizes
111 pieces: every tradeable piece of equipment with its highest requirement at or below 60. A set piece weighs three times a named unique, so the uniques are rarer from the chest than from their own boss.
Bronze full helm · Bronze kiteshield · Bronze platebody · Bronze platelegs · Bronze sword · Leather body · Leather chaps · Leather coif · Novice hat · Novice hood · Novice robe bottoms · Novice robe top · Shortbow · Staff · Flame staff · Gale staff · Iron full helm · Iron kiteshield · Iron platebody · Iron platelegs · Iron sword · Oak bow · Stone staff · Tide staff · Corsair body · Corsair chaps · Corsair coif · Greyhold full helm · Greyhold kiteshield · Greyhold platebody · Greyhold platelegs · Steel full helm · Steel kiteshield · Steel platebody · Steel platelegs · Steel sword · Studded leather body · Studded leather chaps · Studded leather coif · Willow bow · Wizard hat · Wizard hood · Wizard robe bottoms · Wizard robe top · Aurelian full helm · Aurelian kiteshield · Aurelian platebody · Aurelian platelegs · Battlestaff · Cobalt full helm · Cobalt kiteshield · Cobalt platebody · Cobalt platelegs · Cobalt sword · Corsair's cape (unique) · Maple bow · Wayfarer's breeches (unique) · Wayfarer's coat (unique) · Wayfarer's cutlass (unique) · Wayfarer's hat (unique) · Crabshell shield (unique) · Gnawer's Shiv (unique) · Mirfen body · Mirfen chaps · Mirfen coif · Mystic hat · Mystic hood · Mystic robe bottoms · Mystic robe top · Verdite full helm · Verdite kiteshield · Verdite platebody · Verdite platelegs · Verdite sword · Wild hide body · Wild hide chaps · Wild hide coif · Yew bow · Core-forged Staff (unique) · Golemfist Maul (unique) · Arcanite full helm · Arcanite kiteshield · Arcanite platebody · Arcanite platelegs · Arcanite scimitar · Arcanite sword · Archivist Lens (unique) · Cartographer's bow (unique) · Magic bow · Mystic staff · Ashwalker body · Ashwalker chaps · Ashwalker coif · Astral cape (unique) · Draconite full helm · Draconite kiteshield · Draconite platebody · Draconite platelegs · Draconite scimitar · Draconite sword · Drakehide body · Drakehide chaps · Drakehide coif · Drakewing cape (unique) · Elder bow · Enchanter hat · Enchanter hood · Enchanter robe bottoms · Enchanter robe top · Frostfang (unique) · Glacier Bow (unique)
See the runs guide for how a party sets out, and the run pool for every kind's forms in a row.