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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The run pool

Every creature met in a generated run. Each kind appears over a range of tiers, with one form per tier, larger and stronger at each. None of them walks the world, and no world creature appears in a run.

A form fights like a world monster of its level. Its hit points, hits, attack and defence come from one curve fitted to the world's own creatures between levels 40 and 100, so a level 62 form is as hard as any level 62 monster.

The kinds

KindFights withTiersT1T2T3T4T5T6
Tomb ratMelee1 to 24050
Mire toadMelee1 to 24151
Drowned deckhandMelee1 to 3415161
Moss crawlerMelee1 to 3425262
Hollow squireMelee1 to 3435363
Cellar shadeSpells1 to 3435363
Crag houndMelee1 to 445556575
Salt wightSpells2 to 4516171
Barrow archerA bow2 to 552627282
Rubble gargoyleMelee2 to 554647484
Pit lurkerMelee2 to 4556575
Ashen footmanMelee3 to 5607080
Cinder batMelee3 to 5617181
Hull scuttlerMelee3 to 664748494
Rusted knightMelee3 to 666768696
Tower warlockSpells4 to 6728292
Sea drakeSpells4 to 6738393
Bone hydraMelee4 to 6778797
Ossuary swarmSpells5 to 68494
Belltower horrorMelee5 to 68696
Frostfire drakeSpells5 to 68898

The number in a tier column is the form's combat level there. Click it for the form's own page and drop table.

The Dormants

Six bosses, each met at every tier at the base plus 12. Their moves come in by tier: the first at tier 1, the second at tier 3, the third at tier 5.

Dormant Beast

MoveFrom tierEveryWhat it does
The charge114sIt gathers and drives at one of you. Everyone on the line takes the hit and a step back.
The roar320sA roar that staggers: nobody within six tiles moves for a few seconds.
The plate shed55sAt half its health the plates come off. Bared, it hits twice as hard and takes half again from every blow.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)

Dormant Abbot

MoveFrom tierEveryWhat it does
The wave112sIt raises the water and a wave rolls out five tiles: a magic hit on everyone it reaches, and a step back.
The drowning grasp318sIt takes one of you by the throat. Three seconds rooted with the water closing over you, and a hit for each.
The bell530sIt rings, and two of the drowned of the tier answer at its side. They fall when it does.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)

Dormant Gargoyle

MoveFrom tierEveryWhat it does
The stone122sFor six seconds it is a statue again. Nothing marks it from the front. A blow from behind lands double.
The wing sweep314sThe whole wing comes round. Everyone within two tiles is hit and thrown two back.
The fall524sIt goes up. A second and a half later it comes down where one of you stood, and the floor cracks: everyone within two tiles takes a heavy hit.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)

Dormant Heart

MoveFrom tierEveryWhat it does
The pulse112sOne hard beat. Everyone within four tiles takes a hit and is pushed two back.
The vein lash39sA vein whips out at one of you, up to four tiles, for half again its hit.
The beat515sIt tries to beat, and the beat heals a tenth of its health. It cannot while somebody stands on the cradle, within a tile of it.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)

Dormant Magistrate

MoveFrom tierEveryWhat it does
The sentence112sIt passes sentence on one of you: four seconds rooted where you stand.
The bailiff326sIt calls a bailiff to the bench: a knight, a footman or a squire of the tier, at its side until it falls.
The verdict520sTwo of you change places: the nearest and the farthest, wherever they stood.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)

Dormant Sovereign

MoveFrom tierEveryWhat it does
The seal145sThe doors of its room shut for thirty seconds. Nobody leaves and nobody comes in.
The split314sThe sword comes down along the line from it through one of you, nine tiles long. Everyone on the line takes double its hit.
The kneel540sIt kneels and nothing marks it. Sigils light on the floor, one per seat: stand on every one and it rises staggered, taking double for six seconds. Left alone it rises on its own in forty.

Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)