The run pool
Every creature met in a generated run. Each kind appears over a range of tiers, with one form per tier, larger and stronger at each. None of them walks the world, and no world creature appears in a run.
The kinds
| Kind | Fights with | Tiers | T1 | T2 | T3 | T4 | T5 | T6 |
|---|---|---|---|---|---|---|---|---|
| Melee | 1 to 2 | 40 | 50 | |||||
| Melee | 1 to 2 | 41 | 51 | |||||
| Melee | 1 to 3 | 41 | 51 | 61 | ||||
| Melee | 1 to 3 | 42 | 52 | 62 | ||||
| Melee | 1 to 3 | 43 | 53 | 63 | ||||
| Spells | 1 to 3 | 43 | 53 | 63 | ||||
| Melee | 1 to 4 | 45 | 55 | 65 | 75 | |||
| Spells | 2 to 4 | 51 | 61 | 71 | ||||
| A bow | 2 to 5 | 52 | 62 | 72 | 82 | |||
| Melee | 2 to 5 | 54 | 64 | 74 | 84 | |||
| Melee | 2 to 4 | 55 | 65 | 75 | ||||
| Melee | 3 to 5 | 60 | 70 | 80 | ||||
| Melee | 3 to 5 | 61 | 71 | 81 | ||||
| Melee | 3 to 6 | 64 | 74 | 84 | 94 | |||
| Melee | 3 to 6 | 66 | 76 | 86 | 96 | |||
| Spells | 4 to 6 | 72 | 82 | 92 | ||||
| Spells | 4 to 6 | 73 | 83 | 93 | ||||
| Melee | 4 to 6 | 77 | 87 | 97 | ||||
| Spells | 5 to 6 | 84 | 94 | |||||
| Melee | 5 to 6 | 86 | 96 | |||||
| Spells | 5 to 6 | 88 | 98 |
The number in a tier column is the form's combat level there. Click it for the form's own page and drop table.
The Dormants
Six bosses, each met at every tier at the base plus 12. Their moves come in by tier: the first at tier 1, the second at tier 3, the third at tier 5.
Dormant Beast
| Move | From tier | Every | What it does |
|---|---|---|---|
| The charge | 1 | 14s | It gathers and drives at one of you. Everyone on the line takes the hit and a step back. |
| The roar | 3 | 20s | A roar that staggers: nobody within six tiles moves for a few seconds. |
| The plate shed | 5 | 5s | At half its health the plates come off. Bared, it hits twice as hard and takes half again from every blow. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)
Dormant Abbot
| Move | From tier | Every | What it does |
|---|---|---|---|
| The wave | 1 | 12s | It raises the water and a wave rolls out five tiles: a magic hit on everyone it reaches, and a step back. |
| The drowning grasp | 3 | 18s | It takes one of you by the throat. Three seconds rooted with the water closing over you, and a hit for each. |
| The bell | 5 | 30s | It rings, and two of the drowned of the tier answer at its side. They fall when it does. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)
Dormant Gargoyle
| Move | From tier | Every | What it does |
|---|---|---|---|
| The stone | 1 | 22s | For six seconds it is a statue again. Nothing marks it from the front. A blow from behind lands double. |
| The wing sweep | 3 | 14s | The whole wing comes round. Everyone within two tiles is hit and thrown two back. |
| The fall | 5 | 24s | It goes up. A second and a half later it comes down where one of you stood, and the floor cracks: everyone within two tiles takes a heavy hit. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)
Dormant Heart
| Move | From tier | Every | What it does |
|---|---|---|---|
| The pulse | 1 | 12s | One hard beat. Everyone within four tiles takes a hit and is pushed two back. |
| The vein lash | 3 | 9s | A vein whips out at one of you, up to four tiles, for half again its hit. |
| The beat | 5 | 15s | It tries to beat, and the beat heals a tenth of its health. It cannot while somebody stands on the cradle, within a tile of it. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)
Dormant Magistrate
| Move | From tier | Every | What it does |
|---|---|---|---|
| The sentence | 1 | 12s | It passes sentence on one of you: four seconds rooted where you stand. |
| The bailiff | 3 | 26s | It calls a bailiff to the bench: a knight, a footman or a squire of the tier, at its side until it falls. |
| The verdict | 5 | 20s | Two of you change places: the nearest and the farthest, wherever they stood. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)
Dormant Sovereign
| Move | From tier | Every | What it does |
|---|---|---|---|
| The seal | 1 | 45s | The doors of its room shut for thirty seconds. Nobody leaves and nobody comes in. |
| The split | 3 | 14s | The sword comes down along the line from it through one of you, nine tiles long. Everyone on the line takes double its hit. |
| The kneel | 5 | 40s | It kneels and nothing marks it. Sigils light on the floor, one per seat: stand on every one and it rises staggered, taking double for six seconds. Left alone it rises on its own in forty. |
Forms: tier 1 (level 52) · tier 2 (level 62) · tier 3 (level 72) · tier 4 (level 82) · tier 5 (level 92) · tier 6 (level 102)