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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

Magic

Three spellbooks, a network of teleports, and the rites. Spells burn sigils. Buy them from wizards, or wield an elemental staff for an endless supply of one element.

Every elemental staff supplies one sigil type for free, forever. A Flame staff casts fire spells with no flame sigils. Cinder Staff and Staff of Creation go further.

The Elemental spellbook

The starting book. Four elements, Gale, Tide, Stone and Flame, climbing five strengths from Dart to Fury. Set a combat spell in your spellbook, then attack to cast.

SpellLevelMax hitEffectSigils per cast
Gale Dart13-1 Gale, 1 Focus
Tide Dart44-1 Tide, 1 Gale, 1 Focus
Stone Dart76-2 Stone, 1 Gale, 1 Focus
Flame Dart108-3 Flame, 2 Gale, 1 Focus
Gale Lash1510-2 Gale, 1 Havoc
Tide Lash1912-2 Tide, 2 Gale, 1 Havoc
Stone Lash2414-3 Stone, 2 Gale, 1 Havoc
Flame Lash2816-4 Flame, 3 Gale, 1 Havoc
Gale Rend3319-3 Gale, 1 Wraith
Tide Rend3822-3 Tide, 3 Gale, 1 Wraith
Stone Rend4325-4 Stone, 3 Gale, 1 Wraith
Flame Rend4828-5 Flame, 4 Gale, 1 Wraith
Gale Roar5432-5 Gale, 1 Vitae
Tide Roar5836-7 Tide, 5 Gale, 1 Vitae
Stone Roar6340-7 Stone, 5 Gale, 1 Vitae
Flame Roar6744-7 Flame, 5 Gale, 1 Vitae
Gale Fury7950-7 Gale, 1 Vitae, 1 Wisp
Tide Fury8355-10 Tide, 7 Gale, 1 Vitae, 1 Wisp
Stone Fury8860-10 Stone, 7 Gale, 1 Vitae, 1 Wisp
Flame Fury9366-10 Flame, 7 Gale, 1 Vitae, 1 Wisp

The Fabled Magicks

The war-spells of the Vessarim codex, a third spellbook opened at the end of the Ancient Warden storyline (The Ashen Choir). Every spell hits harder and leaves a mark: Pyre sets the target burning, Wither weakens, Leech heals you, Ice freezes the target solid.

SpellLevelMax hitEffectSigils per cast
Pyre Curse5124Burn2 Havoc, 2 Wraith, 2 Flame
Wither Curse5526Weaken2 Havoc, 2 Wraith, 1 Gale
Leech Curse5928Heal2 Havoc, 2 Wraith, 1 Vitae
Ice Curse6330Freeze2 Havoc, 2 Wraith, 2 Tide
Pyre Hex6633Burn4 Havoc, 2 Wraith, 4 Flame
Wither Hex6935Weaken4 Havoc, 2 Wraith, 1 Gale
Leech Hex7238Heal4 Havoc, 2 Wraith, 2 Vitae
Ice Hex7540Freeze4 Havoc, 2 Wraith, 4 Tide
Pyre Siege7844Burn2 Wraith, 2 Vitae, 3 Flame
Wither Siege8146Weaken2 Wraith, 2 Vitae, 2 Gale
Leech Siege8450Heal2 Wraith, 4 Vitae
Ice Siege8752Freeze2 Wraith, 2 Vitae, 3 Tide
Pyre Cataclysm8956Burn4 Wraith, 2 Vitae, 6 Flame, 1 Wisp
Wither Cataclysm9158Weaken4 Wraith, 2 Vitae, 4 Gale, 1 Wisp
Leech Cataclysm9562Heal4 Wraith, 4 Vitae, 1 Wisp
Ice Cataclysm9766Freeze4 Wraith, 2 Vitae, 6 Tide, 1 Wisp

Teleports

Homeward is free from level 1 with a short cooldown, your way out of anywhere. The rest carry you to the great cities. See Travel.

TeleportLevelDestinationSigils per cast
Brightmeadow Teleport20Brightmeadow1 Warp, 3 Gale, 1 Flame
Reedmere Teleport28Reedmere1 Warp, 3 Gale, 1 Tide
Oakhurst Teleport36Oakhurst1 Warp, 3 Gale, 1 Stone
Zahara Teleport44Zahara1 Warp, 3 Gale, 2 Flame
Frosthollow Teleport52Frosthollow1 Warp, 3 Gale, 2 Tide
Coronmar Teleport58Coronmar2 Warp, 4 Gale, 1 Stone
Valeport Teleport60Valeport2 Warp, 4 Gale, 2 Tide
Aurelia Teleport64Aurelia2 Warp, 4 Gale, 2 Flame
Sunhaven Teleport66Sunhaven Isle2 Warp, 4 Gale, 4 Tide
Greyhold Teleport68Castle Greyhold2 Warp, 4 Gale, 2 Stone
Solmara Teleport71Solmara2 Warp, 4 Gale, 3 Tide
Highspire Teleport75Highspire2 Warp, 1 Wisp, 4 Gale
Westhaven Teleport78Westhaven3 Warp, 5 Gale, 3 Stone
Goldstrand Teleport80Goldstrand3 Warp, 5 Gale, 3 Tide
Thornwall Teleport82Thornwall3 Warp, 1 Wisp, 5 Gale
Auremont Teleport85Auremont3 Warp, 2 Wisp, 5 Gale
Velmora Teleport88Velmora3 Warp, 2 Wisp, 4 Tide

The Ancient Rites & utility

The rites are the Ancient book, opened by The Scholars of Vessa. Vision, the three trade rites and Healing come with it. The two great rites open at their own chapters deeper in the storyline: Levitation at Seven Voices, the Violet Zenith at The Hollowvale. The trade rites conjure a spectral level-60-tier tool, billed in sigils each time the work starts.

SpellLevelWhat it does
Homeward1Free teleport back to Brightmeadow. 2 minute cooldown, your way out of anywhere.
Hearth Teleport30Carries you home to your own hearth, from anywhere in the realm. You need a home to return to; Bodkin at the ElderHeart builds them.
Forgeheat40Smelts ore in your pack into a bar without a furnace. Grants Smithing XP.
Goldtouch57Turns an item into coins at 60% of its value. Cast, then click the item.
Woodsman's Call68Fells the nearest tree by magic. Grants logs and Woodcutting XP.
Rite of Vision50Kindle a light only you can see by: a toggle rite that lifts the gloom of caves and the Fabled Depths. Burns 5 wisp sigils every 30 seconds while lit. Cast again to let it go out.
Rite of the Woodcutter50Arm a rite that conjures a spectral axe of draconite temper (a level-60 tier tool) into your hands. No axe needed, no sigil spent until the work starts: the cost falls each time you set into a tree. Only one trade rite can be armed at a time. Cast again to dismiss it.
Rite of the Miner50Arm a rite that conjures a spectral pickaxe of draconite temper (a level-60 tier tool) into your hands. The sigils are spent each time you set into a rock, not before. Only one trade rite can be armed at a time. Cast again to dismiss it.
Rite of the Fisherman50Arm a rite that conjures whichever spectral fishing tool the water calls for: net, rod, pot or harpoon. The sigils are spent each time you cast a line, not before. Only one trade rite can be armed at a time. Cast again to dismiss it.
Rite of Healing50A slow violet mending: while the rite holds, you heal 2 Vitality every 5 seconds. Burns 3 vitae sigils every 30 seconds. Cast again to let it lapse.
Rite of Levitation80The Rite of the Flight, learned from its own chapter of the codex: hover just above the ground and drift across water. Drains 1 vitae, 1 wisp and 1 warp sigil per second while active. Cast again to land.
Rite of the Violet Zenith99The pinnacle of the Ancient Rites, taught only by the seventh chapter: wreathe yourself in a violet zenith aura that grants 1.5× melee, ranged, magic and defence while active. Ravenous: it burns 10 vitae sigils per second. Cast again to let the aura fade.