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Magic

Two spellbooks, a network of teleports, and the rites. Spells burn sigils. Buy them from wizards, or wield an elemental staff for an endless supply of one element.

Every elemental staff supplies one sigil type for free, forever. A Flame staff casts fire spells with no flame sigils. Cinder Staff and Staff of Creation take this further still.

The Elemental spellbook

The starting book. Four elements, Gale, Tide, Stone and Flame, climbing five strengths from Dart to Fury. Set a combat spell in your spellbook, then attack to cast.

SpellLevelMax hitEffectSigils per cast
Gale Dart13-1 Gale, 1 Focus
Tide Dart44-1 Tide, 1 Gale, 1 Focus
Stone Dart76-2 Stone, 1 Gale, 1 Focus
Flame Dart108-3 Flame, 2 Gale, 1 Focus
Gale Lash1510-2 Gale, 1 Havoc
Tide Lash1912-2 Tide, 2 Gale, 1 Havoc
Stone Lash2414-3 Stone, 2 Gale, 1 Havoc
Flame Lash2816-4 Flame, 3 Gale, 1 Havoc
Gale Rend3319-3 Gale, 1 Wraith
Tide Rend3822-3 Tide, 3 Gale, 1 Wraith
Stone Rend4325-4 Stone, 3 Gale, 1 Wraith
Flame Rend4828-5 Flame, 4 Gale, 1 Wraith
Gale Roar5432-5 Gale, 1 Vitae
Tide Roar5836-7 Tide, 5 Gale, 1 Vitae
Stone Roar6340-7 Stone, 5 Gale, 1 Vitae
Flame Roar6744-7 Flame, 5 Gale, 1 Vitae
Gale Fury7950-7 Gale, 1 Vitae, 1 Wisp
Tide Fury8355-10 Tide, 7 Gale, 1 Vitae, 1 Wisp
Stone Fury8860-10 Stone, 7 Gale, 1 Vitae, 1 Wisp
Flame Fury9366-10 Flame, 7 Gale, 1 Vitae, 1 Wisp

The Ancient Rites

A second spellbook, learned far to the east. Finish The Scholars of Vessa to open it. Every spell hits harder and leaves a mark: Blight poisons, Wither weakens, Leech heals you, Ice freezes the target solid.

SpellLevelMax hitEffectSigils per cast
Blight Curse5124Poison2 Havoc, 2 Wraith, 1 Flame, 1 Gale
Wither Curse5526Weaken2 Havoc, 2 Wraith, 1 Gale
Leech Curse5928Heal2 Havoc, 2 Wraith, 1 Vitae
Ice Curse6330Freeze2 Havoc, 2 Wraith, 2 Tide
Blight Hex6633Poison4 Havoc, 2 Wraith, 2 Flame, 2 Gale
Wither Hex6935Weaken4 Havoc, 2 Wraith, 1 Gale
Leech Hex7238Heal4 Havoc, 2 Wraith, 2 Vitae
Ice Hex7540Freeze4 Havoc, 2 Wraith, 4 Tide
Blight Siege7844Poison2 Wraith, 2 Vitae, 2 Flame, 2 Gale
Wither Siege8146Weaken2 Wraith, 2 Vitae, 2 Gale
Leech Siege8450Heal2 Wraith, 4 Vitae
Ice Siege8752Freeze2 Wraith, 2 Vitae, 3 Tide
Blight Cataclysm8956Poison4 Wraith, 2 Vitae, 4 Flame, 4 Gale
Wither Cataclysm9158Weaken4 Wraith, 2 Vitae, 4 Gale, 1 Wisp
Leech Cataclysm9562Heal4 Wraith, 4 Vitae, 1 Wisp
Ice Cataclysm9766Freeze4 Wraith, 2 Vitae, 6 Tide, 1 Wisp

Teleports

Homeward is free from level 1 with a short cooldown, your way out of anywhere. The rest carry you to the great cities. See Travel.

TeleportLevelDestinationSigils per cast
Brightmeadow Teleport20Brightmeadow1 Warp, 3 Gale, 1 Flame
Saltmere Teleport28Saltmere1 Warp, 3 Gale, 1 Tide
Oakhurst Teleport36Oakhurst1 Warp, 3 Gale, 1 Stone
Zahara Teleport44Zahara1 Warp, 3 Gale, 2 Flame
Frosthollow Teleport52Frosthollow1 Warp, 3 Gale, 2 Tide
Coronmar Teleport58Coronmar2 Warp, 4 Gale, 1 Stone
Valeport Teleport60Valeport2 Warp, 4 Gale, 2 Tide
Aurelia Teleport64Aurelia2 Warp, 4 Gale, 2 Flame
Sunhaven Teleport66Sunhaven Isle2 Warp, 4 Gale, 4 Tide
Greyhold Teleport68Castle Greyhold2 Warp, 4 Gale, 2 Stone
Solmara Teleport71Solmara2 Warp, 4 Gale, 3 Tide
Highspire Teleport75Highspire2 Warp, 1 Wisp, 4 Gale
Westhaven Teleport78Westhaven3 Warp, 5 Gale, 3 Stone
Goldstrand Teleport80Goldstrand3 Warp, 5 Gale, 3 Tide
Thornwall Teleport82Thornwall3 Warp, 1 Wisp, 5 Gale
Auremont Teleport85Auremont3 Warp, 2 Wisp, 5 Gale
Velmora Teleport88Velmora3 Warp, 2 Wisp, 4 Tide

Rites & utility

SpellLevelWhat it does
Homeward1Free teleport back to Brightmeadow. 2 minute cooldown, your way out of anywhere.
Hearth Teleport30Whisks you home to your own hearth, from anywhere in the realm. You need a home to return to; Bodkin at the ElderHeart builds them.
Forgeheat40Smelts ore in your pack into a bar without a furnace. Grants Smithing XP.
Goldtouch57Turns an item into coins at 60% of its value. Cast, then click the item.
Woodsman's Call68Fells the nearest tree by magic. Grants logs and Woodcutting XP.
Rite of Vision50Kindle a light only you can see by: a toggle rite that lifts the gloom of caves and the Fabled Depths. Burns 5 wisp sigils every 30 seconds while lit. Cast again to let it go out.
Rite of the Violet Zenith90Wreathe yourself in a violet zenith aura: a toggle rite that grants 1.5× melee, ranged, magic and defence while active. Ravenous: it burns 10 vitae sigils per second. Cast again to let the aura fade.
Rite of Levitation99The pinnacle of the Ancient Rites: hover just above the ground and drift across water. Drains 1 vitae, 1 wisp and 1 warp sigil per second while active. Cast again to land.