Postcards
A postcard is a framed view of wherever you are standing, with a short note on the back. You send it to a friend, and a white courier bird carries it to them in person.
Sending one
Open the Friends tab and pick an accepted friend. The interface steps aside and the camera becomes your viewfinder: drag to orbit, scroll or pinch to zoom, and line up the view you want. Write a short note, press send, and the courier arrives to collect the letter.
Each friend can receive one postcard from you per hour. The send button counts down whenever the courier is still on its way back.
The two couriers
In the open air your mail travels by white courier bird. Underground, in the caves, the sewers and the Depths, a courier mole digs up out of the floor instead, takes the letter and burrows away with it. Between the two of them the mail gets through almost anywhere.
Almost. Neither courier can reach you in a fight, a shop, a conversation, a trade, upstairs in a building, on the skiff, or floating in the air. Your own home counts as open sky, so the bird lands on the lawn with your mail there too, as long as you are not standing under a roof. Sending is the one thing that waits until you step back out, since a postcard is a view of the realm itself.
Receiving one
When a friend mails you, the courier picks its moment. It waits until your hands are free, with no shop or conversation open, and it never ambushes you the second you log in. The bird lands beside you, or the mole surfaces at your feet if you are underground, the letter passes over, and you choose to read it now or later. If mail piles up while you are busy, one visit brings the whole stack.
The album and the shelf
Every postcard you receive lands in the album, on the Friends tab. The album has two parts:
- Recent holds your newest mail. It keeps the latest ten, and old ones fade away as new mail arrives.
- Saved is your shelf, for the ones you want to keep. A shelf holds 5 postcards, or 20 on a Keeper account. When it is full, the game walks you through freeing a slot before anything is lost.
You can also tear a postcard up. It asks you twice.
Postcards need an account with at least one accepted friend, so guest sessions never meet the courier. See the getting started guide for making friends in the first place.