The Warden's Peace
Brightmeadow keeps its little customs: lamps at dusk, a watchfire laid, a candle on every sill. Walk the lamplighter's round, learn your trades, and hear the old story of the Ancient Warden told the way everyone tells it.
5 quests in 1 acts, played strictly in order. Each one opens the next. Titles and start points are in the open; rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.
Prologue: The Lamps of Brightmeadow
- The Lamplighter's Round Novice · starts with Lamplighter Hollis in Brightmeadow
- Wood for the Watchfire Novice · starts with Parish Warden Lyle in Brightmeadow
- Goblins at the Hedgerows Novice · starts with Captain Roderick in Brightmeadow
- Coin and Candle Novice · starts with Father Aldous at the Brightmeadow chapel
- The Long Watch Novice · starts with Parish Warden Lyle in Brightmeadow
Act II and III pages carry story spoiler boxes. Open them only if you do not mind knowing.
The Ancient Warden
Leave home with a letter and follow what you find: a quiet road east, a ruin that faces the wrong way, and a river that goes into the ground and never comes back out.
15 quests in 3 acts, played strictly in order. Each one opens the next. Titles and start points are in the open; rewards and steps sit behind spoiler boxes on each quest's page. The plot itself is never printed here.
Act I: The Crack
- The Road from Brightmeadow Novice · starts with Mother Rowan in Brightmeadow
- What the Stones Remember Novice · starts with Ferrin Vael on the Valeport quay
- A Census of Small Miracles Intermediate · starts with Archivist Senna on the Coronmar plaza
- Where the River Goes Experienced · starts with Wen Alcaster on the Vale Heights rim
- Ash on the Wind Experienced · starts with Sergeant Halda in Highspire
- The Steam and the Lake Experienced · starts with Wen Alcaster on the Vale Heights rim
- The Grey Answer Experienced · starts with Preceptor Aldous at Castle Greyhold
- Vaurenth Master · starts with Hearthkeeper Brann in Frosthollow
Act II and III pages carry story spoiler boxes. Open them only if you do not mind knowing.
Act II: The Gilding
- The Gilded Coast Experienced · starts with Quartermaster Ives on the Solmara docks
- The Scholars of Vessa Experienced · starts with Scholar Imres in the library at Vessa
- Seven Voices Master · starts with Scholar Imres in the library at Vessa
- The Hollowvale Grandmaster · starts with Kaeleth on the floor of the Hollowvale
Act III: The Lie
- The Concord of Nine Grandmaster · starts with The rim-script on the Vale Heights
- Velmora Grandmaster · starts with The Master of Velmora, across the southern sea
- The Ashen Choir Grandmaster · starts with Cantor Ilse in Vesperion, across the Dusk Sea