A medieval fantasy adventure that runs right in your browser.
Nothing to download, nothing to install. Just click Play and start your story.
Plays on your computer, phone or tablet. One account, up to five characters, saved in the cloud.
Sword and shield, bow and arrow, or raw magic. Pick your style, pick your battles, and work up from chasing goblins to staring down a dragon.
Earn your own folding skiff and click any open water to sail it — along the coasts, out to lost islands, and clear across the ocean to a second continent of gold.
A second spellbook hidden away in a stolen tome. Earn it and you can freeze your enemies solid, drain their life, and rain down storms of ice.
Chop, mine, fish, cook, smith and burn your way to level 99. Every level makes you noticeably better, and the best resources are worth the climb.
Save a panicking cook, end a goblin raid, clear the Crown City's sewers, slay a drake in a volcano — then cross the sea and end a century-old curse. Fourteen quests, each with real rewards.
Deer bolt when you get close. Wolves stalk the tree line. Windmills turn, inns have rooms upstairs, and every village has people worth talking to.
In the far corner of the mainland the ground turns to ash and lava. Ember drakes, magma golems and cinder wraiths guard the greatest treasure in the realm.
Bosses drop unique weapons no shop will ever stock. At the top sit three Ultimates for level 99 — and across the sea, a crown heavy with a dead king's gold.
Full touch controls on phones and tablets. One account holds up to five characters, and every one of them saves to the cloud.
Every shot below is captured from the current early build — the game grows every week, and these will grow with it.
From the castle town where your story begins, across a burning waste, over an ocean dotted with islands, to a gilded continent with a curse in its corner. Here are a few of the realm's jewels.
The castle town at the heart of it all. Your first quests, your first sword, and a hot meal in the Gilded Tankard.
The Crown City, seat of the High King. Giant walls, three great gates, a multi-floor castle — and a sewer no one talks about.
The Golden City: a sprawling southern capital of marble halls, golden rooftops, grand markets and more money than sense.
A city of mages and alchemists crowning the eastern highlands, its beacon visible for half the realm.
Two harbour cities on the south-east coast. Valeport's shipwright builds the skiffs that cross the Sunfall Sea.
Ash to the horizon, lava in the low ground, and every scrap of treasure the old world left behind — guarded by dragons.
Across the sea: gold terraces, the capital Auremont, the mining town of Vessa — and a landing port where every skiff puts in.
A grey, silent vale in Meridia's north-east where the exile king was entombed with his hoard. The locals will tell you not to go. Listen — until you're ready.
Shaping the world...