ANCIENT WARDEN

A medieval fantasy adventure that runs right in your browser.
Nothing to download, nothing to install. Just click Play and start your story.

Plays on your computer, phone or tablet. One account, up to five characters, saved in the cloud.

The market square of Brightmeadow, the starting town of Ancient Warden
Early build Brightmeadow market square — where every story starts
12Skills to train to 99
14Quests to complete
6Bosses to bring down
2Continents to sail between

Your Story Starts in Brightmeadow

Fight Your Way

Sword and shield, bow and arrow, or raw magic. Pick your style, pick your battles, and work up from chasing goblins to staring down a dragon.

Sail the Sunfall Sea

Earn your own folding skiff and click any open water to sail it — along the coasts, out to lost islands, and clear across the ocean to a second continent of gold.

The Ancient Rites

A second spellbook hidden away in a stolen tome. Earn it and you can freeze your enemies solid, drain their life, and rain down storms of ice.

Master a Trade

Chop, mine, fish, cook, smith and burn your way to level 99. Every level makes you noticeably better, and the best resources are worth the climb.

Quests Worth Telling

Save a panicking cook, end a goblin raid, clear the Crown City's sewers, slay a drake in a volcano — then cross the sea and end a century-old curse. Fourteen quests, each with real rewards.

A World That Feels Alive

Deer bolt when you get close. Wolves stalk the tree line. Windmills turn, inns have rooms upstairs, and every village has people worth talking to.

Brave the Scorchlands

In the far corner of the mainland the ground turns to ash and lava. Ember drakes, magma golems and cinder wraiths guard the greatest treasure in the realm.

Chase Legendary Loot

Bosses drop unique weapons no shop will ever stock. At the top sit three Ultimates for level 99 — and across the sea, a crown heavy with a dead king's gold.

Play Anywhere

Full touch controls on phones and tablets. One account holds up to five characters, and every one of them saves to the cloud.

Straight From the Game

Every shot below is captured from the current early build — the game grows every week, and these will grow with it.

Sailing a skiff across the Sunfall Sea
Early build Your own skiff on the open Sunfall Sea
The gold-washed plaza of Auremont on Meridia
Early build The gilded plaza of Auremont, capital of Meridia
Inside the walls of Coronmar, the Crown City
Early build Coronmar, the walled Crown City
Ash and lava in the Scorchlands
Early build The Scorchlands — ash, lava and the Ember Drake
The grey Hollowvale and the Hollow King's barrow
Early build The Hollowvale, where the exile king waits
Brightmeadow town square
Early build Market day in Brightmeadow

Two Continents, One Open Sea

From the castle town where your story begins, across a burning waste, over an ocean dotted with islands, to a gilded continent with a curse in its corner. Here are a few of the realm's jewels.

Brightmeadow

The castle town at the heart of it all. Your first quests, your first sword, and a hot meal in the Gilded Tankard.

Coronmar

The Crown City, seat of the High King. Giant walls, three great gates, a multi-floor castle — and a sewer no one talks about.

Aurelia

The Golden City: a sprawling southern capital of marble halls, golden rooftops, grand markets and more money than sense.

Highspire

A city of mages and alchemists crowning the eastern highlands, its beacon visible for half the realm.

Valeport & Solmara

Two harbour cities on the south-east coast. Valeport's shipwright builds the skiffs that cross the Sunfall Sea.

The Scorchlands

Ash to the horizon, lava in the low ground, and every scrap of treasure the old world left behind — guarded by dragons.

Meridia, the Gilded Continent

Across the sea: gold terraces, the capital Auremont, the mining town of Vessa — and a landing port where every skiff puts in.

The Hollowvale

A grey, silent vale in Meridia's north-east where the exile king was entombed with his hoard. The locals will tell you not to go. Listen — until you're ready.

Explore every city, monster and secret in the full wiki →

Twelve Skills, One Long Road to 99

AttackStrengthDefenceVitality RangedMagicWoodcuttingMining SmithingFishingCookingFiremaking

The realm is waiting

New here? Read the game guide first  ·  Browse the wiki