Equipment
Gear climbs 10 tiers, and each tier needs the matching level: Attack for melee weapons, Defence for plate, Range for bows and hide, Magic for staves and robes. Above the shop tiers, everything is earned.
The tier ladder
| Tier | Level | Melee | Bow | Staff |
|---|---|---|---|---|
| Bronze | 1 | Bronze sword | Shortbow | Staff |
| Iron | 10 | Iron sword | Oak bow | Gale staff |
| Steel | 20 | Steel sword | Willow bow | - |
| Cobalt | 30 | Cobalt sword | Maple bow | Battlestaff |
| Verdite | 40 | Verdite sword | Yew bow | - |
| Arcanite | 50 | Arcanite sword | Magic bow | Mystic staff |
| Draconite | 60 | Draconite sword | Elder bow | - |
| Shadow | 70 | Shadow sword | Spectral bow | Ancient staff |
| Ancient | 80 | Ancient sword | Ancient bow | - |
| Keeper's | 90 | Keeper's sword | Keeper's bow | Keeper's staff |
Shops stock the lower half. Shadow gear comes from shadow knights, draconite from dragons and ancient gear from the Old Keep's guardians. Keeper's gear comes from the The Old Keep Revenant, the frozen deep and the Dormant's chest at the sixth tier. That chest is the only source of the Keeper's hide and robes.
The three Ultimates
Level 90 weapons, one per style. Each keeps you fighting without running out: one heals you as it hits, one needs no arrows, and one supplies every sigil.
The three level 90 sets
One full set per combat style, each from one of the hardest places in the realm.
Scorched, the melee set
Beaten from the carapace of The Ember. The heaviest plate in the realm.
Hoarfrost, the ranged set
Cut from the rime The Freeze wore instead of skin. It trades the defence of plate for ranged accuracy.
Fabled, the magic set
What the builders of the dead cities wore. Opened from Fabled chests in the Fabled Depths with Fabled keys.
The level 60 and 80 sets
Named sets that sit a step above the tier gear of the same level. None of them drops or sells yet.
Stormforged, level 60 melee
Gunmetal plate with brass fins and a storm trapped in the seams.
Thornweave, level 60 ranged
Bark, leaf and amber, grown rather than stitched.
Tidesinger, level 60 magic
Sea-green robes, coral and pearl, with a conch in the off hand.
Revenant, level 80 melee
Iron and bone around a red ember that never goes out.
Eclipse, level 80 magic
A wizard's hat, a long coat and trousers in midnight and gold, with a grimoire in the off hand.
The other weapons
Weapons that stand on their own, outside the sets.
Boss uniques & relics
Named drops from bosses and the great landmarks, each with a use the tier ladder does not cover.
The six Masterworks
Each gathering and crafting skill has one top tool at level 85, sold by Gilda Truesteel at her stall in Coronmar. They give double logs, double ore, two fish a strike, twin bars from every smelt, dishes that never burn and come with seconds, and fires that outlast the night. See Special finds for the rest of what the skills hand out.
Capes
The back slot has few choices, on purpose. There is a starter cloak, one cape per fighting style, an all-round cape, and the prestige capes from the realm's hardest kills.
Ammunition
| Arrows | Range level | Power | Value |
|---|---|---|---|
| 1 | +7 | 2 | |
| 10 | +12 | 5 | |
| 20 | +18 | 10 | |
| 30 | +26 | 15 | |
| 40 | +36 | 20 | |
| 50 | +48 | 25 | |
| 60 | +62 | 30 |
Skypiercer needs no arrows at all.