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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

Tier 1 runs

The first stone in the hall at Dormant's Rest. Every monster in a tier 1 run sits at a base level of 40, the Dormant at 52, and a skill door asks for level 50. A run holds 6 fight regions on the way to the Dormant and three to five wings off them.

What you meet

CreatureLevelHPMax hitFights with
Tomb rat40579Melee
Mire toad41609Melee
Drowned deckhand41609Melee
Moss crawler42639Melee
Hollow squire436710Melee
Cellar shade436710Spells
Crag hound457310Melee

The Dormants at this tier

One of the six waits at the far end, rolled at the fire. At tier 1 each has one move.

Dormant Beast level 52, 232 HP, hits up to 14

  • The charge, every 14 seconds. It gathers and drives at one of you. Everyone on the line takes the hit and a step back.

Dormant Abbot level 52, 232 HP, hits up to 14

  • The wave, every 12 seconds. It raises the water and a wave rolls out five tiles: a magic hit on everyone it reaches, and a step back.

Dormant Gargoyle level 52, 232 HP, hits up to 14

  • The stone, every 22 seconds. For six seconds it is a statue again. Nothing marks it from the front. A blow from behind lands double.

Dormant Heart level 52, 232 HP, hits up to 14

  • The pulse, every 12 seconds. One hard beat. Everyone within four tiles takes a hit and is pushed two back.

Dormant Magistrate level 52, 232 HP, hits up to 14

  • The sentence, every 12 seconds. It passes sentence on one of you: four seconds rooted where you stand.

Dormant Sovereign level 52, 232 HP, hits up to 14

  • The seal, every 45 seconds. The doors of its room shut for thirty seconds. Nobody leaves and nobody comes in.

The doors

The wings of a tier 1 run hang behind a fallen elder log (Woodcutting 50), a rockfall (Mining 50), a rusted portcullis (Smithing 50), a barricade (Kindling 50), a ward (Magic 50). Working one pays the XP of one ordinary action at that level, and so does every step of the wing task behind it: the forge (Mining 50, Smithing 50); the beacon (Woodcutting 50, Kindling 50); the offering (Fishing 50, Cooking 50); the kiln (Mining 50, Kindling 50). Each wing finished is one more Dormant key (tier 1) for every seat.

The key and the chest

The Dormant's death grants every seat one Dormant key (tier 1), and one more for every wing the party finished. A key cannot be traded or dropped, and it is spent only at the Dormant's chest at Dormant's Rest, one key for one roll on this table:

WhatAmountChance
Coins600 to 1,500Always
Gale sigil150 to 300Always
Tide sigil150 to 300Always
Stone sigil150 to 300Always
Flame sigil150 to 300Always
Wraith sigil30 to 60Always
A prize from the list belowOne10%

The prizes

78 pieces: every tradeable piece of equipment with its highest requirement at or below 40. A set piece weighs three times a named unique, so the uniques are rarer from the chest than from their own boss.

Bronze full helm · Bronze kiteshield · Bronze platebody · Bronze platelegs · Bronze sword · Leather body · Leather chaps · Leather coif · Novice hat · Novice hood · Novice robe bottoms · Novice robe top · Shortbow · Staff · Flame staff · Gale staff · Iron full helm · Iron kiteshield · Iron platebody · Iron platelegs · Iron sword · Oak bow · Stone staff · Tide staff · Corsair body · Corsair chaps · Corsair coif · Greyhold full helm · Greyhold kiteshield · Greyhold platebody · Greyhold platelegs · Steel full helm · Steel kiteshield · Steel platebody · Steel platelegs · Steel sword · Studded leather body · Studded leather chaps · Studded leather coif · Willow bow · Wizard hat · Wizard hood · Wizard robe bottoms · Wizard robe top · Aurelian full helm · Aurelian kiteshield · Aurelian platebody · Aurelian platelegs · Battlestaff · Cobalt full helm · Cobalt kiteshield · Cobalt platebody · Cobalt platelegs · Cobalt sword · Corsair's cape (unique) · Maple bow · Wayfarer's breeches (unique) · Wayfarer's coat (unique) · Wayfarer's cutlass (unique) · Wayfarer's hat (unique) · Crabshell shield (unique) · Gnawer's Shiv (unique) · Mirfen body · Mirfen chaps · Mirfen coif · Mystic hat · Mystic hood · Mystic robe bottoms · Mystic robe top · Verdite full helm · Verdite kiteshield · Verdite platebody · Verdite platelegs · Verdite sword · Wild hide body · Wild hide chaps · Wild hide coif · Yew bow

See the runs guide for how a party sets out, and the run pool for every kind's forms in a row.