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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

Tier 2 runs

The second stone in the hall at Dormant's Rest. Every monster in a tier 2 run sits at a base level of 50, the Dormant at 62, and a skill door asks for level 60. A run holds 7 fight regions on the way to the Dormant and three to five wings off them.

What you meet

CreatureLevelHPMax hitFights with
Tomb rat509012Melee
Mire toad519312Melee
Drowned deckhand519312Melee
Salt wight519312Spells
Moss crawler529712Melee
Barrow archer529712A bow
Hollow squire5310013Melee
Cellar shade5310013Spells
Rubble gargoyle5410313Melee
Crag hound5510713Melee
Pit lurker5510713Melee

The Dormants at this tier

One of the six waits at the far end, rolled at the fire. At tier 2 each has one move.

Dormant Beast level 62, 313 HP, hits up to 18

  • The charge, every 14 seconds. It gathers and drives at one of you. Everyone on the line takes the hit and a step back.

Dormant Abbot level 62, 313 HP, hits up to 18

  • The wave, every 12 seconds. It raises the water and a wave rolls out five tiles: a magic hit on everyone it reaches, and a step back.

Dormant Gargoyle level 62, 313 HP, hits up to 18

  • The stone, every 22 seconds. For six seconds it is a statue again. Nothing marks it from the front. A blow from behind lands double.

Dormant Heart level 62, 313 HP, hits up to 18

  • The pulse, every 12 seconds. One hard beat. Everyone within four tiles takes a hit and is pushed two back.

Dormant Magistrate level 62, 313 HP, hits up to 18

  • The sentence, every 12 seconds. It passes sentence on one of you: four seconds rooted where you stand.

Dormant Sovereign level 62, 313 HP, hits up to 18

  • The seal, every 45 seconds. The doors of its room shut for thirty seconds. Nobody leaves and nobody comes in.

The doors

The wings of a tier 2 run hang behind a fallen elder log (Woodcutting 60), a rockfall (Mining 60), a rusted portcullis (Smithing 60), a barricade (Kindling 60), a ward (Magic 60). Working one pays the XP of one ordinary action at that level, and so does every step of the wing task behind it: the forge (Mining 60, Smithing 60); the beacon (Woodcutting 60, Kindling 60); the offering (Fishing 60, Cooking 60); the kiln (Mining 60, Kindling 60). Each wing finished is one more Dormant key (tier 2) for every seat.

The key and the chest

The Dormant's death grants every seat one Dormant key (tier 2), and one more for every wing the party finished. A key cannot be traded or dropped, and it is spent only at the Dormant's chest at Dormant's Rest, one key for one roll on this table:

WhatAmountChance
Coins1,200 to 3,000Always
Gale sigil200 to 400Always
Tide sigil200 to 400Always
Stone sigil200 to 400Always
Flame sigil200 to 400Always
Wraith sigil40 to 80Always
Vitae sigil10 to 20Always
A prize from the list belowOne12%

The prizes

90 pieces: every tradeable piece of equipment with its highest requirement at or below 50. A set piece weighs three times a named unique, so the uniques are rarer from the chest than from their own boss.

Bronze full helm · Bronze kiteshield · Bronze platebody · Bronze platelegs · Bronze sword · Leather body · Leather chaps · Leather coif · Novice hat · Novice hood · Novice robe bottoms · Novice robe top · Shortbow · Staff · Flame staff · Gale staff · Iron full helm · Iron kiteshield · Iron platebody · Iron platelegs · Iron sword · Oak bow · Stone staff · Tide staff · Corsair body · Corsair chaps · Corsair coif · Greyhold full helm · Greyhold kiteshield · Greyhold platebody · Greyhold platelegs · Steel full helm · Steel kiteshield · Steel platebody · Steel platelegs · Steel sword · Studded leather body · Studded leather chaps · Studded leather coif · Willow bow · Wizard hat · Wizard hood · Wizard robe bottoms · Wizard robe top · Aurelian full helm · Aurelian kiteshield · Aurelian platebody · Aurelian platelegs · Battlestaff · Cobalt full helm · Cobalt kiteshield · Cobalt platebody · Cobalt platelegs · Cobalt sword · Corsair's cape (unique) · Maple bow · Wayfarer's breeches (unique) · Wayfarer's coat (unique) · Wayfarer's cutlass (unique) · Wayfarer's hat (unique) · Crabshell shield (unique) · Gnawer's Shiv (unique) · Mirfen body · Mirfen chaps · Mirfen coif · Mystic hat · Mystic hood · Mystic robe bottoms · Mystic robe top · Verdite full helm · Verdite kiteshield · Verdite platebody · Verdite platelegs · Verdite sword · Wild hide body · Wild hide chaps · Wild hide coif · Yew bow · Core-forged Staff (unique) · Golemfist Maul (unique) · Arcanite full helm · Arcanite kiteshield · Arcanite platebody · Arcanite platelegs · Arcanite scimitar · Arcanite sword · Archivist Lens (unique) · Cartographer's bow (unique) · Magic bow · Mystic staff

See the runs guide for how a party sets out, and the run pool for every kind's forms in a row.