Corveth
Corveth is the mainland, where every character starts. You learn the basics in the old lands around Brightmeadow. Beyond them lie the great cities, the haunted moors, the frozen peaks and the ruins of two ages. Most of the story happens here.
Getting there
You are already here. Brightmeadow sits at the centre of it, and Homeward always brings you back. See Travel for the skiff and the teleport network.
Cities
BrightmeadowThe great castle town at the heart of the realm, home of the Ancients Keep itself.
ValeportA merchant harbour on a lake, joined to the sea by the Vale river and built on trade.
HighspireA city of mages and alchemists crowning the eastern highlands.
Castle GreyholdA great walled castle of games and glory: the archery range, the Pit, Lady Fortuna's dice, and the courtyard chess and checkers tables.
AureliaThe Golden City: a sprawling southern capital of marble halls, markets and money.
SolmaraA sun-bleached port city on the far south-east coast, gateway to the outer seas.
ThornwallA grim fortress city of soldiers and smiths: the last bastion before the Scorchlands.
CoronmarThe Crown City: seat of the High King, ringed by giant walls with four gates, docks on the Dusk Sea, Coronmar Castle, and a sewer no one talks about.
Villages
Reedmere · Oakhurst · Mirefen · Frosthollow · Duskmoor · Zahara · Eastmere
Landmarks
- Farmlands Rolling farms and a windmill south-east of Brightmeadow.
- Eastwood A wild forest crawling with goblins.
- Frostpeak Frozen mountains where an ancient dragon slumbers.
- Golem Ruins Crumbling ruins guarded by the King Golem.
- The Old Keep The ruined first keep of the ancients. Only the strongest return from it.
- Lake Elder A deep, quiet lake between the meadow and the desert road.
- Southreach Wide open wilds between Brightmeadow and the southern coast.
- Eldra-Sûl A sundered city of the first age on the western headland. Its archivist never left.
- Castle Draven A breached fortress rising alone from the southern fens. Its lord still keeps his court.
- The Elderheart A tree the size of a castle; the Heartwood Circle keeps a bank, a shop and a shrine in its crown.
- The Stormcrown A snow-capped massif in the north-east, ringed with autumn forest. Its heights are for looking at, not walking up.
- The Vale Heights High rocky fells rising out of the midland plains, skirted in maple and oak.
Under the ground
- Meadow Mine
- Duskmoor Crypt
- The Deep Mine
- Vault of the Ancients
- The Greyhold Pit
- The Eldran Undercroft home of The Last Archivist
- The Coronmar Sewers home of The Sewer King
- The Sunken Cellar
What lives here
| Creature | Level | Nature |
|---|---|---|
| 1 | Passive | |
| 1 | Passive | |
| 2 | Passive | |
| 2 | Passive | |
| 2 | Passive | |
| 3 | Passive | |
| 4 | Passive | |
| 4 | Aggressive | |
| 9 | Passive | |
| 12 | Aggressive | |
| 14 | Aggressive | |
| 18 | Passive | |
| 18 | Aggressive | |
| 21 | Aggressive | |
| 21 | Aggressive | |
| 25 | Aggressive | |
| 25 | Always hostile | |
| 26 | Aggressive | |
| 33 | Aggressive | |
| 39 | Aggressive | |
| 40 | Aggressive | |
| 42 | Aggressive | |
| 44 | Aggressive | |
| 48 | Aggressive | |
| 49 | Aggressive | |
| 51 | Aggressive | |
| 51 | Aggressive | |
| 58 | Aggressive | |
| 60 | Aggressive | |
| 61 | Always hostile | |
| 65 | Aggressive | |
| 75 | Always hostile | |
| 77 | Aggressive | |
| 84 | Always hostile |
Category: Cities & places