Corveth
Corveth is the mainland, and the continent every adventurer wakes on. The old lands around Brightmeadow teach you the ropes; beyond them stand the great cities, the haunted moors, the frozen peaks and the ruins of two ages of history. You could spend your whole story here, and plenty do.
Getting there
You are already here. Brightmeadow sits at the centre of it, and Homeward always brings you back. See Travel for the skiff and the teleport network.
Cities
BrightmeadowThe great castle town at the heart of the realm, home of the Ancients Keep itself.
ValeportA sprawling harbour city on the south-east coast, built on trade and salt air.
HighspireA city of mages and alchemists crowning the eastern highlands.
Castle GreyholdA great walled castle of games and glory: the archery range, the Pit, and Lady Fortuna's table.
AureliaThe Golden City: a sprawling southern capital of marble halls, markets and money.
SolmaraA sun-bleached port city on the far south-east coast, gateway to the outer seas.
ThornwallA grim fortress city of soldiers and smiths: the last bastion before the Scorchlands.
CoronmarThe Crown City: seat of the High King, ringed by giant walls with three great gates, cobbled streets, Coronmar Castle, and a sewer no one talks about.
Villages
Saltmere · Oakhurst · Mirefen · Frosthollow · Duskmoor · Zahara · Eastmere
Landmarks
- Farmlands Rolling farms and a windmill south-east of Brightmeadow.
- Eastwood A wild forest crawling with goblins.
- Frostpeak Frozen mountains where an ancient dragon slumbers.
- Golem Ruins Crumbling ruins guarded by the King Golem.
- The Old Keep The ruined first keep of the ancients. Only the strongest return from it.
- Lake Elder A deep, quiet lake between the meadow and the desert road.
- Southreach Wide open wilds between Brightmeadow and the southern coast.
- Eldra-Sûl A sundered city of the first age on the western headland. Its archivist never left.
- Castle Draven A breached fortress rising alone from the southern fens. Its lord still keeps his court.
- The Elderheart A tree the size of a castle; the Heartwood Circle keeps a bank, a shop and a shrine in its crown.
- The Stormcrown A mighty snow-capped massif in the north-east, ringed with autumn forest. Its heights are for looking at, not walking up.
- The Vale Heights High rocky fells rising out of the midland plains, skirted in maple and oak.
Under the ground
- Meadow Mine
- Duskmoor Crypt
- The Deep Mine
- Vault of the Ancients
- The Greyhold Dungeons
- The Eldran Undercroft home of The Last Archivist
- The Coronmar Sewers home of The Sewer King
- The Sunken Cellar
What lives here
| Creature | Level | Nature |
|---|---|---|
| Rabbit | 1 | Passive |
| Chicken | 1 | Passive |
| Deer | 2 | Passive |
| Cow | 2 | Passive |
| Sheep | 2 | Passive |
| Giant rat | 3 | Passive |
| Carrion rat | 4 | Passive |
| Goblin | 5 | Aggressive |
| Wild boar | 10 | Passive |
| Bandit | 14 | Aggressive |
| Wolf | 16 | Aggressive |
| Blighted cattle | 20 | Passive |
| Scorpion | 21 | Aggressive |
| Thornback beetle | 24 | Aggressive |
| Smuggler | 24 | Aggressive |
| Skeleton | 28 | Aggressive |
| Lord Draven boss | 28 | Always hostile |
| Dark wizard | 30 | Aggressive |
| Black bear | 38 | Aggressive |
| Swamp horror | 44 | Aggressive |
| Ice wolf | 46 | Aggressive |
| Mummy | 48 | Aggressive |
| Moss giant | 50 | Aggressive |
| Skeleton mage | 55 | Aggressive |
| Eldran shade | 56 | Aggressive |
| Ice warrior | 58 | Aggressive |
| Spire sentinel | 58 | Aggressive |
| Frost giant | 66 | Aggressive |
| Relic guardian | 68 | Aggressive |
| King Golem boss | 70 | Always hostile |
| Shadow knight | 74 | Aggressive |
| Frost Dragon boss | 85 | Always hostile |
| Ancient guardian | 88 | Aggressive |
| The Old Keep Revenant boss | 96 | Always hostile |
Category: Cities & places