The ruined quarter
Streets for corridors and rubble filled houses for rooms, the way in at the gate and the Dormant in the square at the end. One of the seven charts on the wall of the hall at Dormant's Rest. When the host touches it, the run is rolled in this shape, at whatever tier the stone says.
The place
A surface setting under the realm's own sky, daylight and weather, with the far field fading into the sky. Streets for corridors and rubble filled houses for rooms, behind the quarter's wall, the way in at its gate and the square at the end.
The wings
The wings of a run here hang behind a barricade (Kindling), a fallen elder log (Woodcutting), a rusted portcullis (Smithing), a rockfall (Mining), at the tier's base level plus 10, never past 99. Any one member with the level and the tool works the door for the whole party. Behind the door is one of the four wing tasks (the forge, the beacon, the offering, the kiln) at the same level. The runs guide lists them.




What lives there
The packs lean to wild things. Seven times in ten a room's pack is drawn from the kinds that carry the tag, and otherwise from the rest of the tier's pool, so no tier is ever short of a pack. The Dormant is rolled the same way.
| Kind | Tiers |
|---|---|
| 1 to 2 | |
| 1 to 3 | |
| 2 to 4 |
Dormants that carry the tag: none, so all six are met evenly.
The dressing
Its rooms are lit by street lamps and strewn with rubble, a handcart, a crate, a barrel, a well, a fallen column. The music is its own.
The other charts: The dungeon · The walled keep · The ziggurat · The ship battle · The flooded monastery · The crater.