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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The ziggurat

Chambers climbing round one core, each a floor above the last by a flight of stairs, the top open to the sky far above the ground. One of the seven charts on the wall of the hall at Dormant's Rest. When the host touches it, the run is rolled in this shape, at whatever tier the stone says.

The place

A surface setting under the realm's own sky, daylight and weather, with the far field fading into the sky. Chambers climbing round one core on a plinth over the plain. Each chamber on the way is a storey above the last, joined to it by a flight of stairs, and the Dormant waits at the top, open to the sky.

The wings

The wings of a run here hang behind a rusted portcullis (Smithing), a ward (Magic), a barricade (Kindling), at the tier's base level plus 10, never past 99. Any one member with the level and the tool works the door for the whole party. Behind the door is one of the four wing tasks (the forge, the beacon, the offering, the kiln) at the same level. The runs guide lists them.

A rusted portcullisSmithing, hammer in hand
A wardMagic, staff in hand
A barricadeKindling, tinderbox in hand

What lives there

The packs lean to things of stone. Seven times in ten a room's pack is drawn from the kinds that carry the tag, and otherwise from the rest of the tier's pool, so no tier is ever short of a pack. The Dormant is rolled the same way.

Dormants that carry the tag: Dormant Gargoyle, Dormant Sovereign.

The dressing

Its rooms are lit by torches and strewn with a column, a broken column, a purple crystal, a bench, rubble. The music is its own.

The other charts: The dungeon · The walled keep · The ship battle · The flooded monastery · The crater · The ruined quarter.