The walled keep
Large halls joined by straight ways across a bailey, the gate on the south wall, the great hall at the far end. One of the seven charts on the wall of the hall at Dormant's Rest. When the host touches it, the run is rolled in this shape, at whatever tier the stone says.
The place
A surface setting under the realm's own sky, daylight and weather, with the far field fading into the sky. Large halls off a bailey, the way in at the gate on the south wall and the great hall at the far end of the spine.
The wings
The wings of a run here hang behind a rusted portcullis (Smithing), a barricade (Kindling), a ward (Magic), at the tier's base level plus 10, never past 99. Any one member with the level and the tool works the door for the whole party. Behind the door is one of the four wing tasks (the forge, the beacon, the offering, the kiln) at the same level. The runs guide lists them.



What lives there
The packs lean to the undead. Seven times in ten a room's pack is drawn from the kinds that carry the tag, and otherwise from the rest of the tier's pool, so no tier is ever short of a pack. The Dormant is rolled the same way.
| Kind | Tiers |
|---|---|
| 1 to 2 | |
| 1 to 3 | |
| 1 to 3 | |
| 2 to 4 | |
| 2 to 5 | |
| 3 to 6 | |
| 4 to 6 | |
| 4 to 6 | |
| 5 to 6 |
Dormants that carry the tag: Dormant Abbot, Dormant Magistrate.
The dressing
Its rooms are lit by braziers and strewn with a crate, a barrel, a heap of hay, a woodpile, a statue, a bench. The music is its own.
The other charts: The dungeon · The ziggurat · The ship battle · The flooded monastery · The crater · The ruined quarter.