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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

Vespera

Vespera is the Evening Continent, west across the Dusk Sea. Its capital Vesperion is the greatest city in the known world, and its one gate opens only to those who have earned the Warden's seal. Inside is the Eventide Colosseum, whose beasts are the hardest fights in the realm and pay nothing. The frozen island of Icemark lies off its north coast, and the warm The Pearl Cays off its southern taper.

Getting there

Sail west from the mainland. Every crossing starts and ends at the lantern-lit dock of Westhaven, the port of entry. The city gate of Vesperion needs the Warden's seal, earned late in the story. See Travel for the skiff and the teleport network.

Cities

Villages

Westhaven

Landmarks

  • Icemark A great frozen island off Vespera's north coast, white to the horizon.
  • The Pearl Cays A warm arc of tiny islands scattered off Vespera's southern taper.
  • The Mirror Lakes Three still lakes on the Vesperan plains, famous for their reflections at dusk.
  • Vael-Sûl A sundered first-age city in the snows north of Vesperion, taken back by the hoarfrost. Its deepest hall never thawed.
  • Dormant's Rest An outpost camp on the headland at the far end of the known world, sixty tiles west of Vael-Sûl, pitched inside a ring of six old stones behind a stockade. Parties muster in the hollow at its middle and set out for places nobody has seen. What they bring back opens the chest at the head of the hollow.

Under the ground

What lives here

CreatureLevelNature
Bandit12Aggressive
Wolf14Aggressive
Skeleton25Aggressive
Dusk Prowler42Aggressive
Crypt ghoul46Aggressive
Thunder Bison46Passive
Dune Stalker65Aggressive
Frost Sabre77Aggressive
Tundra Mammoth84Passive
Storm Revenant109Arena
Pit Behemoth121Arena
Iron Colossus128Arena
Category: Cities & places