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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

Tether Curse

A curse that ties a rival to the ground they stand on. For a minute no teleport, link or door of magic will take them. It takes hold on a player only, and never on a beast.

Holds a player from teleporting.

Cast it straight at another player, the way you would attack them. It works only where that player could be attacked: a world with PvP on, a PvP area, and within the level gap where one applies. The cast counts as an attack, so it starts a fight with them and ends any safe time you had after a respawn.

If it lands, the target cannot teleport, use a Depths Link or go through their home door for 60 seconds. They can still walk, sail, fight and use gates. A second Tether Curse cannot land on someone already held, and death ends it. Logging out while held leaves the body standing for 30 seconds.

Feeding it sigils

Category: Magic