/
Some of this text is written by AI.Read moreClose

The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The Sunfall Sea

The Sunfall Sea is the great open ocean between the mainland and the Gilded Coast. Skiffs keep to the bright water, because the dark deeps past the shelf sink anything that sails onto them. Its islands are the crossing's rest stops: green Gullwing Isle, the holy calm of Mirrormere, the lawless camp of Corsair's Hold, and the Wreck of the Gulls' Wager, whose strongbox was never recovered.

Getting there

Click open water in your skiff and sail east. Stay on the bright water. A skiff will not survive the deeps past the shelf. See Travel for the skiff and the teleport network.

Landmarks

  • The Sunfall Sea The great open ocean between the mainland and the Gilded Coast. Skiffs hug the bright water; the dark deeps beyond the shelf swallow whatever sails onto them.
  • Gullwing Isle A green rest-stop halfway across the Sunfall Sea, with a shrine and a driftwood fire that never quite goes out.
  • Corsair's Hold A lawless island camp of corsairs who tax passing skiffs in blood. Their buried takings are said to still be on the island.
  • Mirrormere A quiet holy isle ringed by standing stones. Sailors leave offerings; the sea around it is always calm.
  • Wreck of the Gulls' Wager A fat merchantman driven onto the reef a century ago with her holds full. Her strongbox was never recovered.
  • Starfall Isle A lonely southern isle around a sky-fallen stone. The ground still hums faintly.

What lives here

CreatureLevelNature
Corsair42Aggressive
Marble Sentinel65Aggressive
Category: Cities & places