The Sunfall Sea
The Sunfall Sea is the great open ocean between the mainland and the Gilded Coast. Skiffs hug the bright water; the dark deeps beyond the shelf swallow whatever sails onto them. Its islands are the crossing's rest stops: green Gullwing Isle, the holy calm of Mirrormere, the lawless camp of Corsair's Hold, and the Wreck of the Gulls' Wager, whose strongbox was never recovered.
Getting there
Click open water in your skiff and sail east. Stay on the bright water: the deeps past the shelf are a warning, not a challenge. See Travel for the skiff and the teleport network.
Landmarks
- The Sunfall Sea The great open ocean between the mainland and the Gilded Coast. Skiffs hug the bright water; the dark deeps beyond the shelf swallow whatever sails onto them.
- Gullwing Isle A green rest-stop halfway across the Sunfall Sea, with a shrine and a driftwood fire that never quite goes out.
- Corsair's Hold A lawless island camp of corsairs who tax passing skiffs in blood. Their buried takings are said to still be on the island.
- Mirrormere A quiet holy isle ringed by standing stones. Sailors leave offerings; the sea around it is always calm.
- Wreck of the Gulls' Wager A fat merchantman driven onto the reef a century ago with her holds full. Her strongbox was never recovered.
- Starfall Isle A lonely southern isle around a sky-fallen stone. The ground still hums faintly.
What lives here
| Creature | Level | Nature |
|---|---|---|
| Corsair | 48 | Aggressive |
| Marble Sentinel | 74 | Aggressive |
Category: Cities & places