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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The Sere

The Sere is the desert in the far south of the mainland, past the Rainwall. It is Corveth's older burn, the one that finished. Ambermouth is its one city, white on the Slake, the last river. Stonegate, Whitebrink, Deepwell and Dryford keep its roads, and Gullhithe its west coast. A dead king lies under the great pyramid at The Tombs, and the Sand Queen waits at The Sunken Court.

Getting there

Walk. The Isthmus Road runs from Solmara down the Horn Neck to Stonegate, and the High Track climbs from Aurelia's South Gate over the Rainwall Steps. Once you have the Magic for them, the Ambermouth and Gullhithe teleports take you there. No ferry sails to the Sere. See Travel for the skiff and the teleport network.

Cities

Villages

Stonegate · Whitebrink · Deepwell · Dryford

Landmarks

  • The Tombs A field of sandstone pyramids between Stonegate's pass and the Pan: one great pyramid with a sealed door and four lesser ones around it, each cut with a king's sign. A keeper lives in a tent at the end of the road.
  • The Sunken Court A ring of old columns in a dry hollow south of the Ambermouth road, the floor half under the sand. The Sand Queen keeps it, and her brood with her.

Under the ground

What lives here

CreatureLevelNature
Rabbit1Passive
Sand Crab7Passive
Scorpion18Aggressive
Reef Snapper30Aggressive
Jackal36Aggressive
The King Crab boss40Always hostile
Mummy42Aggressive
Dune scorpion54Aggressive
Salt golem62Aggressive
Dune Stalker65Aggressive
The Sand Queen boss82Always hostile
Category: Cities & places