The Gilded Coast
The Gilded Coast is Meridia, the golden continent east across the Sunfall Sea. Every skiff from the mainland puts in at Goldstrand. The terraced capital Auremont digs deeper every year, and Vessa keeps the old library where the Ancient Rites are learned. In the far north-east lies The Hollowvale, a grey crater nobody enters.
Getting there
Earn the skiff during the story, then sail east across the Sunfall Sea. Rest at Gullwing Isle on the way over. Teleports to the coast open once you have made the crossing. See Travel for the skiff and the teleport network.
Cities
GoldstrandThe landing port of the Gilded Coast, where every skiff from the mainland puts in. Golden sand, salt wind and money changing hands.
AuremontThe gilded capital of the Gilded Coast, and its mining consortium digs deeper every year. Terraced gold hills, marble walls, and a great many questions nobody cares to ask.
VessaA mining town in the northern ranges of the Gilded Coast, built against the last standing ruins of the people who named the land. Miners below, and in the old library, three underfunded scholars.
Landmarks
- The Hollowvale A grey, silent crater in the north-east of the Gilded Coast. Nothing lives there and nothing rots. The people of the coast do not go in, and do not say why.
- Lanternwatch The last lit island before the deep dark of the southern rim. Its beacon has never gone out.
Under the ground
What lives here
| Creature | Level | Nature |
|---|---|---|
| 1 | Passive | |
| 2 | Passive | |
| 9 | Passive | |
| 12 | Aggressive | |
| 14 | Aggressive | |
| 33 | Aggressive | |
| 81 | Aggressive | |
| 89 | Aggressive | |
| 93 | Aggressive | |
| 107 | Always hostile | |
| 176 | Always hostile |
Category: Cities & places