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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The Gilded Coast

The Gilded Coast is Meridia, the golden continent east across the Sunfall Sea. Every skiff from the mainland puts in at Goldstrand. The terraced capital Auremont digs deeper every year, and Vessa keeps the old library where the Ancient Rites are learned. In the far north-east lies The Hollowvale, a grey crater nobody enters.

Getting there

Earn the skiff during the story, then sail east across the Sunfall Sea. Rest at Gullwing Isle on the way over. Teleports to the coast open once you have made the crossing. See Travel for the skiff and the teleport network.

Cities

Landmarks

  • The Hollowvale A grey, silent crater in the north-east of the Gilded Coast. Nothing lives there and nothing rots. The people of the coast do not go in, and do not say why.
  • Lanternwatch The last lit island before the deep dark of the southern rim. Its beacon has never gone out.

Under the ground

What lives here

CreatureLevelNature
Rabbit1Passive
Deer2Passive
Wild boar9Passive
Bandit12Aggressive
Wolf14Aggressive
Black bear33Aggressive
Gilded Husk81Aggressive
Barrow Wight89Aggressive
Hoard Golem93Aggressive
The Hollowed One boss107Always hostile
Kaeleth, the Last Vessarim boss176Always hostile
Category: Cities & places