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The guide and the wiki change with every game update, so AI writes the explanations. Every name, number and place comes from the game's own data and is checked against it.

The Tally House

On a dangerous world, a player who dies to another player loses most of what they carry. It does not fall on the ground. It goes into a chest at the Tally House in Thornwall, and the killer gets the Spoils key to it.

What a death costs

The owner of a world or a realm chooses its PvP. Only a dangerous one takes items. When a player kills you there:

  • You keep your three most valuable items. A stack counts one item at a time, a bank note counts as the item it stands for, and coins count 1 each. Worn pieces you keep stay worn.
  • Quest items, items that cannot be traded and spoils keys are always kept and never count toward the three.
  • Everything else in your pack, worn or in your quiver goes into the chest. Your bank is never touched.
  • Carry three items or fewer and you lose nothing, and no key is made.

The key

The key lands in the killer's pack, cut with the name of the player it came off. Its tag says how many items the chest holds and what they are worth.

  • The bank and the trade window refuse it.
  • Dropping it destroys it, and everything in its chest with it. The game warns you first. A destroyed key never comes back.
  • You keep it when you die.

The strongbox

The house stands on the west side of Muster Square, across from the bank, where the teleport sets you down. It has the only red roof in town, a black and gold awning over the door, a sign with a gold key and a lantern either side of the way in. The world map marks it with a gold key.

Inside, Tallyman Orrin keeps the tally behind his counter, and the strongbox stands against the back wall. Nobody can fight under this roof.

Open the strongbox. Your keys are listed on the left; pick one to see its chest.

  • Take moves one row into your pack. Take part of a stack with the amount button.
  • Take all moves every row, but only if your pack has room for all of it, by the same rule as the bank: a stackable item needs a free space unless you already carry some, and anything else needs a space for each one. Short of room, it tells you how many spaces you need.
  • Leave the rest destroys what is left in the chest, and the key, after you confirm.

Once the chest is empty, the tallyman takes the key back.

Each take is written into the tally before it counts. Your pack holds still until it is, which is usually at once. If it takes longer, the panel says it is waiting for the tallyman.

Keys held for you

If your pack is full when you make the kill, the tallyman holds the key for you. Ask Tallyman Orrin for the keys he holds, with one space free in your pack, and he hands each one over.

A chest from a realm that uses the Mark opens only for a character who bears the Mark.

Where it is

Open the world map
On Muster Square in Thornwall, across from the bank.